Week 2
Right away when we got into class, we played a new game. The game was called “Cthulhu: Gloom”. It’s a turn-based card game that is meant to be played by three to five players. The way you win the game is by having the most negative points after someone or you kill your whole family. There are five different types of cards: characters, modifiers, events, story, and death. You are given a number of character cards varying on how many Y’all agree on. Modifiers can give you negative points or positive points and could possibly have an effect. Events can set off a special effect for you or another player that can either help you or ruin things for others. Story cards have requirements you need to fill before taking one. If you happen to get one, it can help you get more points or stop others from playing certain cards. Death cards only use are for killing your characters or other player’s characters.
The point system and being able to place modifiers, event, and death cards set the competitive aspect. Players stacking positive point cards and placing early death cards on you are challenges you have to overcome to win. There’s the possibility of you and other players teaming to stop whoever is in the lead from winning. These set the aesthetics of play.
The game can be really fun right away, being able to combo cards very well with others or maybe just from your hand. The effects can add a twist to the overall gameplay or maybe just for you. Although the game for me eventually became kind of stale. So I suggest quick games for better sessions.